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Faunasphere

Fantasy MMORPG

2008~2010

About Project

  • dventure waits in a mysterious, abandoned world, overrun with living pollution. Charming creatures known as Fauna have survived in this beautiful yet inhospitable environment. You can help them build a new, clean world for themselves: become a Caretaker!>



Role

  • UI Designer
  • Create wireframe, flow, Style guide¬, final assets and Implementation

Challenge and Discovery

  • Took a long time to figure out targeted persona(office ladies between ages 45 and 55)'s expectations
  • Thus adult female game players can be very dedicated to their play, whether it encompasses a more “hardcore” MMOG or more user-friendly single-player games like those in the Diner Dash (Game Lab, 2003) series. This suggests that players of casual as well as more mainstream games may be anything but casual in how they approach play. Thus we need to be extremely cautious in thinking through their motivations for play, as well as what types of games might “logically” appeal to female players. In contrast to the relatively lower number of female players in MMOGs, casual games have almost consistently featured a strong female demographic for a player base, with that group also older than the typical male console gamer.
  • Simplified UI was not intuitive to player
  • Progressive task was not aligned to player


Wireframe

  • Wire-frames : Wire-framing is a great technique that allows you to iterate quickly with little cost to time or energy. Based on the trials above I came up with a low fidelity mock-up which improves the dashboards structure and functionality.
  • HUD was one of challening that we spend a lot of time to make it right.
  • We conducted multiple usability section just for the HUD matter






Prototype

  • Create in-game tutorial : Player can visit this anytime during game.
  • We proved to player who was not familiar traditional MMO how to see, read, and use UI effiently wihtout frustration. One of way was constantly remind them with tutorials.
  • Since Faunsphere is web brower game, using Flash was quick and easy yet powerful and flexible
  • The idea of working with Flash may seem daunting, but the effort required to create a basic click-through is comparable to that required by other applications, while the flexibility and potential for extending the prototype is far greater.
  • Flash prototyping allows you to add interactivity to screen designs and wireframes you’ve already created. You don’t have to recreate the layouts in another application.






Implementation

  • Flash was getting heavy and caused a lot of loading time.
  • Game performance testing was one of big deal when we close to ship game
  • Implementing optimization techniques had to be developed very soon
  • Perforce only allow one person to edit




Fresh eye test & Iteration

  • Bring player internal labs to fresh eye test
  • One of our research questions asks what role the fiction of Faunasphere plays in shaping player motivation. While the data from our survey supports some earlier findings about the importance of achievement in play, the fictional world of Faunasphere offers some complications to how we conceptualize our ideas of achievement and what ‘counts’ as such activity. To review, survey respondents overwhelmingly preferred in-game tasks and activities that generally fall under the achievement component. The only social component that was included as an option was “interacting with friends,” which out of seven choices was ranked fifth, suggesting it was not very popular among respondents.
  • Valuable feedback led multiple ui layout changes
  • UI Checkup


Final Product