In Game

Game ui design is the way players can interact and receive feedback of their interaction. I always focus on making game interfaces to be highly usable, intuitive, and lead them to capable of handling a lot of repetitive actions in a fun way. Since game are engaging activities, if we think in terms of the experince of the user, we can determine the player's act points in their journey

---Starting Simple, Iterating, and Ramping Up At The End-

- UI is the cue to players to tell what is just happening in the moment
- Do not obstructive. Game must keep going.
- UI is part of the game playing, not a main event

I use Illustrator and Photoshop for visual mockup.

Projects




World of Tanks

Modern Armor

Lead UX & UI Designer

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Minecraft

Character Creator

Lead UX & UI Designer

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Tom Clancy's The Division

Multiplayer The Dark Zone/Skirmish

Senior UX & UI Designer

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Star Trek : Bridge Crew

virtual-reality action-adventure

Lead UX & UI Designer

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Star Trek : The Next Generationn

virtual-reality action-adventure

Lead UX & UI Designer

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Hybrid

Multiplayer Third-person Shooter

Senior UX & UI Designer



Scribblenauts Unmasked: A DC Comics Adventure

Puzzle, action adventure

Senior UX & UI Designer

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Scribblenauts Unlimited

Puzzle, action adventure

Senior UX & UI Designer



Faunasphere

Fantasy MMORPG

UX & UI Designer

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My Sims Kingdom

Life simulation, strategy

UI Designer



Fiesta

Fantasy MMORPG, Adventure

UI Designer



Secret of the Solstice

Fantasy MMORPG, Adventure

UI Designer



Bread ‘n Butter

time-management simulation

UI Designer