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Scribblenauts Unmasked: A DC Comics Adventure

Puzzle, action adventure

2012~2014

About Project

  • Scribblenauts is Innovative side scrolling action where objects spelled out to solve spatial puzzles become real and combinable in-game and can be reused.
  • Venture into a wide-open world where the most powerful tool is your imagination. It is an emergent puzzle action video game.
  • Add an attribute to that word and you can interact with it further.




Role

  • Senior UX & UI Designer
  • Participate UI planning meeting, manage ui requirement, and create wireframe, flow, final assets and Implementation

Challenge and Discovery

  • How to give fresh game experience since the premise is roughly the same elevator pitch from back in 2009.
  • Various platform required different player input(wiiU,3Ds,PC)
  • How to make the customization objects easy and approachable.


















Flow, Wireframe and Prototype

  • User story mapping : It give us to have a player journey. And their perspective. I and game designer made this on any new features or modifying features. It fixes ui flow and eliminate unnecessary ui steps.
  • Whiteboard : whiteboard is giving us how to approach a problem and work with others. It required design thinking, critical thinking, logical thinking and rational thinking.














  • Fresh eye test & Iteration

  • We started fresh eye test before any art lock and it gave us enough time to iterate many valuable stuff